Same health, same pistol
Everyone starts every match with 250 health and Pocket Change, the same free pistol.
130 cards in four Schools, bought with the cash you earn any time, even mid-round. Selling gives 40% back. Here is a mid-match wallet: build something.
No invisibility, no teleporting, no free escape. Abilities set up the fight. Your aim finishes it.
Assault rifles, SMGs, pistols, sniper rifles and a pump shotgun. Everyone starts every match with the same pistol; the rest you buy with cash in the buy phase, and a gun sells back for 40%.
The heavy rifle that wins trades.

Time to kill up close
0.48 s5 body hits at 500 rpm
Headshots: 3 hits, 0.24 s
Against 250 health, no armor, every shot landing at point blank. Hits = 250 ÷ damage, rounded up; time = (hits − 1) × 60 ÷ rpm. Bullet flight time not counted.
Body damage per hit, from the gun's falloff steps out to the range where its bullets expire.
They leave the muzzle, take time to arrive and lose damage over distance. Shown slowed down, with the real times.
Move, resize and fade every button until the layout fits your hands. Drag the ones on this screen.
Selected: Fire
Pick a control, then drag it or move it with the arrow keys. Hold Shift to move it further.
Third-person, manual aim. One joystick, swipe to aim, gyro if you want it.
Lost signal, or the app got closed? Open the game again and you rejoin the match in progress.
Try any card on demand against bots that never die, and learn each gun's recoil on the range.
Everyone starts every match with 250 health and Pocket Change, the same free pistol.
Nothing sold for real money adds damage, health or speed.
Ranked opens once you have ten matches behind you. Seasons run eight weeks, with a ladder to climb and season titles and frames to keep.
Add friends by username and party up with up to four of them. Queueing alone? Matchmaking fills your team.
Pick a set and see its wrap on the rifle: Deep Reef, Graffiti Riot, Prism Drift or Sakura Storm.
Pick the headwear, helmet, face, top, vest and belts, hands, pants, hips and backpack.
Daily and weekly quests feed a Battle Pass with a free track and a premium track.
Diamond packs are in-app purchases, and nothing they buy makes you stronger.